'LOG', derived from Old Norwegian LAGU, means 'law', only it is a much
broader, more binding, concept than our modern word. It also encompassed
the concept of 'lore', knowledge and wisdom of the past, for use in the
present. The term 'OR-LOG' means something along the lines of First Law,
Primal Law, Ultimate Law (The Law, as in the Law or Word of God). Also,
it could be seen as First Principle or Primal Layer. To sum up, and to
greatly understate it, Orlog is the ultimate purpose, or great plan, of
Creation.
The word Wyrd is Old English and means 'destiny'. From the same root comes Urd, one of the Norns, and the Germanic words Werth, Warth and Wurth, which mean 'become'. The root word means 'to turn' or 'to become' and relates to that which has become (past and present), and that which will become (future). The term Wyrd has been translated as 'Fate', but has a different meaning to the Greco-Roman concept of fate, as will be shown.
An interesting aspect of Wyrd is that it can be pronounced as 'Weird' or 'Word' and both of these reveal meaning within the concept of Wyrd. 'Weird' can mean fate or destiny, and the Fates (similar entities to the Norns) are sometimes called the Weird Sisters. Weird also means supernatural, unearthly, uncanny. This last is derived from un kenny - 'beyond our ken' or 'beyond our ability to know'. So the very word defies our ability to comprehend it.
'Word' can have very significant meaning within the concept of Wyrd. In the Gospel according to St. John (1:1), it is written that 'In the beginning was the Word, and the Word was with God and the Word was God.' Not a Nordic source, granted, but a mystery tradition that links the Word (Wyrd) with the Creative Powers of the Cosmos, as the concept of Wyrd is. The entire world was created with words in the Judeao/Christian tradition, and even in Nordic traditions a great deal of score was set by words, both as sources of wisdom (and thus power), and as mysteries with spells and blessings being spoken.
Instead, they are the natural course of one's life. Everybody is born with certain abilities: strengths in some areas, weaknesses in others. One's own Wyrd is the way these abilities will lead you through life. Problems, confusion, stress and depression arise when we try (whether through our own actions or external pressure) to work against it. This can be regarded as the Reality of our Life. Therefore Wyrd is related to the Web of Reality. The difference between Wyrd and the Web is that we can leave the path of our Wyrd, but the Web (the Reality) of our new situation will always remain with us, and will constantly be attempting to pull us back on course.
One of the principles of Stav is to seek one's own Orlog and endeavour
to work with it. This means learning to live with the Reality of yourself,
using your strengths and accepting your weaknesses, while at the same time
attempting to use them as strengths by working with them and not against
them. This shows that, while living against your Orlog creates problems,
living in accordance with your Orlog will not necessarily be easy, although
it will be regarded as challenging rather than problematical.
The concepts of Orlog and Wyrd do not end here, however. All things
have their own Orlog, their own Path of Reality. This includes concepts
and situations. It also includes Creation itself. All individual Orlogs
are facets of the Universal Orlog, and all are part of the great Web of
Fate being woven by the Norns.
This can be regarded on a purely physical level, in which the Hamingja can be considered to be the family reputation. The actions of any member can affect the reputation of the entire family and can last through several generations. On a more esoteric level, the Hamingja can be seen as a many faceted 'soul', each facet of which was the separate soul of an individual person, and yet part of the joint soul of the entire family. It can be seen from this that the 'reputation' could affect the entire future of the family and the actions of one family member could create good, or bad, luck for many generations to come.
Each family was seen as coming from one of the deities, and so each individual was an extension of that deity. This is demonstrated in 'The List of Rig'. Also, the Anglo Saxon Chronicle lists many genealogies going back to Odin. Later, when Christianity became the leading religion, Odin was seen as being descended from Adam (for instance, the Parker Chronicle, AD853). The main purpose of this aspect of Hamingja was to attempt to lead a worthy life to eventually lead the family soul back to that deity.
After death, the individual soul would go to Hel - this was not a place of punishment, as in the Christian tradition, but a place of rest between incarnations. (In this, the figure of Hel as being half corpse and half beautiful woman represents the triple Goddess in the aspect of transforming from Crone to Maiden, embodying the concept of death and rebirth). Alternatively, the soul would go to Aesgard to reside in the hall of their family's deity: in other words, they would become one with their patron deity. This was a final destination, the soul would not be reborn again. This could be due to that particular individual having reached a level comparable to the Buddhist concept of Enlightenment, or to the entire Hamingja (family soul) being deemed worthy. There is a hall in Aesgard with a golden roof for these worthy dead.
In the Hafskjold tradition, a person could only be reincarnated back into their own family line - they remained part of their Hamingja. If the family line died out, and therefore the Hamingja came to an end, none of the souls could be reborn. They would either remain in Hel, or become ghosts. (Another belief was that when the family line died, the entire Hamingja went to Aesgard, but this seems a little too easy: entry into Aesgard should require more than simply being the last of your line.) This explains the fierce loyalty to the family and the severe vengeance that could be instigated by the murder of a family member. Since their conduct also affected their Hamingja, it also explains the strong code of honour that the Nordic people lived by.
Hamingja also explains why it was such a great thing to die in battle: the individual soul would go straight to Aesgard and side step any further incarnations, thus negating the risk of permanent residence in Hel. Also there was the added kudos of becoming a warrior for the Gods.
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